DES200 A1 - DESIGN SPRINT
- Erin Kim
- Mar 26, 2021
- 1 min read
Many of my assumptions, iterations and strategies are catered towards me, but I generalised the assumptions, so it applies to a larger demographic.
UX/UI

My assumptions were particular to myself, such as assumptions on being bilingual and mute. I originally intended on focusing on communication and language barrier. I realised that language is highly ambiguous because multiple languages are existing globally. Therefore this would become an impossible problem. So I decided to focus on safety and the simplicity of the app. I was worried about the iterations, but it doesn't have to be limited to features to iterate the app's layout and journey. So far, I kept it minimal and one-dimensional.
3D MODELLING

When I was doing this question, I struggled to think of a toy only because I never own a personal toy when I was six years old. When we think of toys, we think of typical toys such as dolls, blocks and figurines. In my childhood, I relied on my imagination to entertain myself and using inanimate objects (such as sticks, blankets, etc.) to satisfy my fantasy further. I decided to use those inanimate objects as toys for my promotional poster assignment.
VR SPACE

I based my assumptions on the criteria but also to make sure that it is children friendly. I struggled to think of my favourite childhood space because I stayed home and went to school in my childhood. Although I do not specifically recall an area, I decided to change the criteria. Rather than think of the space, I interpreted it to create a VR space using a captured moment of my childhood life and create a room out of it.
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